Rules

  • DBA 3.0

    DBA 3.0

    £19.99

    Ancient & Medieval Battle from 3000BC to 1500AD. Further refines the game system, and features an expanded set of army lists detailing hundreds of armies, supported by detailed notes to inspire and inform new and veteran players alike.

    This is a hardback with 144 pages.

     


  • dbmmlists1

    DBMM Army Lists Book 1 The Chariot Period 3000BC to 500BC Revised Edition

    £14.99

    DBMM Army Lists Book 1 is the first volume in the series of WRG publications providing detailed guidance on the structure and organisation of ancient and medieval armies for use with the De Bellis Magistrorum Militum (DBMM) wargame rules. The result of extensive research, this revised and updated edition of Book 1 spans the period from 3000 BC to 500 BC and covers the earliest known armies from Europe, Asia, the Middle East and Africa. Each of the 64 army lists details troop types and numbers to allow the wargamer to recreate realistic armies that faithfully reflect the composition of their real-life prototypes. Accompanying each list are historical notes providing in-depth commentary on the troops involved along with information on naval units, terrain and climate. A must for competition games, DBMM Army Lists Book 1 also provides an invaluable general reference source for the troop types and organisation of armies of the period.


  • dbmmlists2

    DBMM Army Lists Book 2 The Classical Period 500BC to 476AD Revised Edition

    £14.99

    DBMM Army Lists Book 2 is the second volume in the series of WRG publications providing detailed guidance on the structure and organisation of ancient and medieval armies for use with the De Bellis Magistrorum Militum (DBMM) wargame rules. The result of extensive research, this revised and updated edition of Book 2 spans the classical period of warfare from 500 BC to 476 AD and covers armies from Europe, Asia, the Middle East and Africa. Each of the 84 army lists details troop types and numbers to allow the wargamer to recreate realistic armies that faithfully reflect the composition of their real-life prototypes. Accompanying each list are historical notes providing in-depth commentary on the troops involved along with information on naval units, terrain and climate. A must for competition games, DBMM Army Lists Book 2 also provides an invaluable general reference source for the troop types and organisation of armies of the period.


  • dbmmlists3

    DBMM Army Lists Book 3 The Early Medieval Period 476AD to 1071AD Revised Edition

    £14.99

    DBMM Army Lists Book 3 is the third volume in the series of WRG publications providing detailed guidance on the structure and organisation of ancient and medieval armies for use with the De Bellis Magistrorum Militum (DBMM) wargame rules. The result of extensive research, this revised and updated edition of Book 3 spans the early medieval period from 476 AD to 1071 AD and covers armies from Europe, Asia, the Americas, the Middle East and Africa. Each of the 80 army lists details troop types and numbers to allow the wargamer to recreate realistic armies that faithfully reflect the composition of their real-life prototypes. Accompanying each list are historical notes providing in-depth commentary on the troops involved along with information on naval units, terrain and climate. A must for competition games, DBMM Army Lists Book 3 also provides an invaluable general reference source for the troop types and organisation of armies of the period.


  • dbmmlists4

    DBMM Army Lists Book 4 The High Medieval Period 1071AD to 1525AD Revised Edition

    £14.99

    DBMM Army Lists Book 4 is the final volume in the series of WRG publications providing detailed guidance on the structure and organisation of ancient and medieval armies for use with the De Bellis Magistrorum Militum (DBMM) wargame rules. The result of extensive research, this revised and updated edition of Book 4 spans the high medieval period of warfare from 1071 AD to 1525 AD and covers armies from Europe, Asia, the Americas, the Middle East and Africa. Each of the 85 army lists details troop types and numbers to allow the wargamer to recreate realistic armies that faithfully reflect the composition of their real-life prototypes. Accompanying each list are historical notes providing in-depth commentary on the troops involved along with information on naval units, terrain and climate. Also included in this volume are listings of all DBMM army lists both alphabetically and by geographic region. A must for competition games, DBMM Army Lists Book 4 also provides an invaluable general reference source for the troop types and organisation of armies of the period.


  • DBMM2a

    De Bellis Magistrorum Militum Version 2.1

    £17.99

    DBMM was a radical development of earlier rule sets which kept many structures and much of the basic data. The most major difference was simulating command and control more realistically and in particular emphasizing the C-in-C’s plan. This inspired its title, “For the Wars of the Masters of Soldiers”. It has been used in a large number of competitions around the world, as well as several of the large multi-player historical refights organised annually by the Society of Ancients. Earlier versions have been translated into several other languages. It will be followed by new editions of the four Army-List books.

    VERSION 2.1 is now available. The rules have been updated, it is a hardback edition with extensive diagrams and a few sample army lists.


  • Grande Armee - Napoleonic Rules

    Grande Armee – Napoleonic Rules

    £22.50

    RESTOCKS HAVE BEEN ORDERED

    Grande Armee are a set of rules by which players can use miniature figures of any size or basing system to recreate the famous, large-scale battles of the Napoleonic wars. In wargame parlance, it is “grand-tactical” in scope, in that players command entire armies, moving whole corps and divisions on the table. The basic unit on the table-top is the brigade, representing a few thousand soldiers

    This is a softback 116 page book.

     


  • Gunfight!

    Gunfight!

    £18.00

    Gunfight – Wild West rules


  • Habet, Hoc Habet!

    Habet, Hoc Habet!

    £18.00

    Rules for Gladiatorial Combat and Campaigns


  • Horde of the Things 2.1

    Horde of the Things 2.1

    £14.99

    Hordes Of The Things Version 2.1 is the ultimate fast-play heroic fantasy wargame rule set for miniature figures. Using the successful DB rule system, but based on classical fantasy fiction rather than strict history, the rules have been proven in extensive competition use since 1991 and enjoy an international player base.

    HOTT strikes just the right balance between humans and mythical creatures and conventional generalship and magic without letting unwanted complexity slow things down. The result is a fast, fun and challenging game that captures all the variety and adventure of fantasy battles.

    As well as the complete set of rules, this edition features supplements on mass battles and multi-player campaign games, along with over one hundred example army lists suggesting fantasy armies from ancient Amazons to modern zombies.

    Using any figure sizes from 6mm to 28mm, with HOTT you can recreate the battles of classical myth and legend, traditional folk tales and modern fantasy fiction. Or just go where your imagination takes you.


  • Martian Empires

    Martian Empires

    £10.00

    Martian Empires is a set of Fast Play rules for Victorian Science Fiction Games using 15mm figures. It has been written to accompany the Martian Empires range of 18mm figures also sold by Black Hat Miniatures.

    The rules are in full colour throughout and run to 52 pages plus the cover. They include the full rules, army lists and five scenarios.


  • Maximilian! PDF

    Maximilian! PDF

    £6.00

    PDF for Maximilian! Rules. Fast Play rules for the High Renaissance. Contains 48 pages, with card cover and playsheet. Has all rules required, plus 30 army lists.

    Please see the Maximilian Army packs for complete starter armies.

    PLEASE NOTE: Once you have ordered these they will be emailed to you when the order is processed.


  • Maximilian! Rules

    Maximilian! Rules

    £8.50

    Maximilian! Rules. Fast Play rules for the High Renaissance. Contains 48 pages, with card cover and playsheet. Has all rules required, plus 30 army lists. Please see the Maximilian Army packs for complete starter armies.


  • MTS - Morituri Te Salutant - Gladiator Rules

    MTS – Morituri Te Salutant – Gladiator Rules

    £8.50

    These are the third edition of the popular Gladiatorial combat rules.

    They cover:

    – creation of Gladiators
    – detailed combat system
    – single and multiple combats
    – mounted gladiators
    – lions, tigers and other beats (including random movement)
    – Gladiator School Campaign system with experience

    52 pages plus card covers and reference sheets.


  • Omega Warrior

    Omega Warrior

    £15.00

    In the future. . .

    infantry, tanks and even air support are considered obsolete tools, relegated to garrison duty or used by backwater governments without the financial resources to do otherwise.

    Those with money can afford the real power. First seen in 2750, the Omega Suit is the culmination of mankind’s technological achievement in warfare. Imagine a personal battle suit, standing approximately 7′ tall, with the equivalent fire power of an armored division. Add to it heavy armor, personal defense fields, and an array of other defensive and support systems, and you have the Omega Suit.

    The men assigned to use the Omega Suit must be trained from an early age so that they can fully realize the suit’s potential. Genetically enhanced or superior people are selected for the training academy, where they spend 10 years before being assigned to a battle group. These Omega Warriors are the very best that humanity has to offer.

    Each Omega Suit is a unique creation, customized to fit the personal needs of the Omega Warrior and the mission he is trying to accomplish. There are over 100 different weapon, defensive and support systems, resulting in no two Omega Suits being alike.

    Now, in the year 3000 AD, forces throughout the galaxy engage in a war of expansion, each trying to grab planets for their rapidly growing populations. The two main forces are the United Democratic Planets (the UDP), and the Republic of Soviet Socialist Planets (the RSSP). Joining the fray are countless self-proclaimed barons, kings and emperors who attempt to grab what they can in the confusion of the Galaxy Wide War.


  • On to Richmond

    On to Richmond

    £15.00

    On To Richmond! The classic rules from “The Courier” slightly revised, expanded and rewritten. Includes scenarios, variants, tactical tips and more!


  • Pirates! 3rd. Ed

    Pirates! 3rd. Ed

    £20.00

    Pirates rules covering hand-to-hand and ship combat. Includes rules for fantasy races as well.


  • Rampant Colonialism!

    Rampant Colonialism!

    £18.00

    Rules for colonial adventures from the AWI to the Boer War…


  • Rommel-Product-Icon-Book

    Rommel

    £29.50

    Rommel is a tabletop game of great battles in the European and Mediterranean theatres of the Second World War.

    The player takes the role of a general commanding an entire division, or elements of several divisions, or an entire corps or even an army. Units represent companies and battalions. Tens of thousands of men and machines clash for control of miles of territory. Make decisions about the application of air power, engineering, the use of reconnaissance, the commitment of mobile reserves, and many other things.


  • Starship!

    Starship!

    £20.00

    Starship! If you are looking for an exciting, laser-blasting, torpedo-firing, fighter-launching kind of spaceship combat game, then you’ve come to the right place!

    Unlike other space combat games on the market, Starship! is played in a real, three-dimensional environment! Ships gain and lose altitude with the use of the Battlepole, “flying” through six different flight bands as they maneuver into position before erupting with a barrage of devastating weaponry!

    Ships are classed by size in Starship, with Size 1 being the smallest and Size 5 being the largest. Size 6 is reserved for Starbases, immense constructs with tremendous firepower. Size 1 ships are small scout ships, fast and maneuverable but without much longevity in a head-to-head battle. On the other end of the spectrum, Size 5 ships are mighty dreadnoughts, capable of wrecking havoc on smaller, less well armed and protected ships! It is the larger class ships that dominate the battles in the world of Starship!

    And what weaponry there is: Disruptors, Graviton Guns, Ion Cannons and Photonic Mortars just to name a few! If that isn’t good enough for you, then there are missiles, six different types of torpedoes (including energy torps), three fighter classes and three types of mecha!

    Starship! is a game with a real anime feel. The action is intense as small Class 1 ships dart about while the ponderous but powerful Class 5 Dreadnoughts turn space into a death zone with their batteries of guns.

    But that’s not all Starship! offers. . . There are rules for campaigns, customizing your own space faring race, and designing your own ships! It’s everything you need in one package!